STEAM Project Based Learning
What is STEAM?
STEAM refers to interdisciplinary learning of Science, Technology, Engineering, Art and Mathematics. This type of interdisciplinary exploration of real-world challenges encourages collaboration, creativity, critical thinking and innovation. STEAM projects involve collaborative, inquiry-based learning, allow students to take risks in their learning in a safe and supported way, and provide opportunities to integrate analytical thinking and academic learning while being creative, imaginative and expressive.
STEAM projects encourage high potential and gifted learners to apply their advanced abilities across multiple domains, promoting deeper understanding and intellectual growth. These projects foster higher-order thinking skills such as analysis, synthesis, and evaluation, which are essential for gifted learners.
STEAM and Eco-engineering
The graphics and lists below outline some basic links between the key concepts of STEAM and eco-engineering solutions used in ecosystem restoration projects. This is not an exhaustive list and you may be able to think of many other ideas.
STEAM refers to interdisciplinary learning of Science, Technology, Engineering, Art and Mathematics. This type of interdisciplinary exploration of real-world challenges encourages collaboration, creativity, critical thinking and innovation. STEAM projects involve collaborative, inquiry-based learning, allow students to take risks in their learning in a safe and supported way, and provide opportunities to integrate analytical thinking and academic learning while being creative, imaginative and expressive.
STEAM projects encourage high potential and gifted learners to apply their advanced abilities across multiple domains, promoting deeper understanding and intellectual growth. These projects foster higher-order thinking skills such as analysis, synthesis, and evaluation, which are essential for gifted learners.
STEAM and Eco-engineering
The graphics and lists below outline some basic links between the key concepts of STEAM and eco-engineering solutions used in ecosystem restoration projects. This is not an exhaustive list and you may be able to think of many other ideas.
|
Possible student activities (Science):
- Observational skills - Field work - Data collection and analysis (species counts, diversity indices) - Experimental design (comparing modified vs unmodified seawalls, different panel geometries) - Understanding of ecological relationships, environmental impacts Explore the "Investigating Middle Harbour" activity. |
|
Possible student activities (Technology):
- Using measurement tools, sensors, GPS, mapping - Data management (recording, graphing, comparing over time) - Possibly use of design software if students design their own habitat panels - Use of digital storytelling (story maps, interpretive signage) Explore the "Eco-Engineering" activity. |
|
Possible student activities (Engineering):
- Understanding of materials, structural stability - Problem solving (how to build for durability, environmental stressors) - Design thinking: balancing form, function, environmental goals - Prototyping and testing hypotheses (e.g. which designs yield more species) |